Computing

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Computers are now part of everyday life. For most of us, technology is essential to our lives, at home and at work.

‘Computational thinking’ is a skill children must be taught if they are to be ready for the workplace and able to participate effectively in this digital world so here at Highfield we teach a high quality computing curriculum.

At Highfield we understand that computing is an integral part of our world today. With the constantly advancing technology, it is vital that our children are equipped with the skills necessary to adapt to this progress in computing. ‘Computational thinking’ is a skill that children must be taught if they are to be ready for the workplace and able to participate effectively in this digital world so here at Highfield we teach a high quality computing curriculum. We offer the children the opportunity to practise these skills in a safe environment.

We are lucky, at Highfield, to have a dedicated computer suite as well as access to various technologies such as iPads, programmable toys and even a 3D printer.

The Computing Curriculum at Highfield

Each unit of work is introduced with an e-safety lesson that is relevant to the unit being taught.

Click on the links to see the some of the children’s work.  

Year Group   Autumn      Unit              
Year 1

 

Creating a Talking Book Children write a simple story or rhyme and learn how to add images. There is a chance to add sound effects and create movement using a simple program.
Year 2

 

Photography and Editing

 

Using technology purposefully to create, organise, store and manipulate digital content are the aims of this unit.
 

Year 3

Videoing a performance In this unit, children combine the skills of the English unit of Performance Poetry with filming and editing techniques, using iPads.
Year 4 Creating a game environment Children using an simple program to create a gaming environment, using skills including design, storing and retrieving information.
Year 5 Sequence and Repetition in Programs In this unit, children use Scratch to explore geometric shape. They learn to use sequence, selection and repetition in programs.
Year 6 Developing an app to create a simple game.

 

By year 6 children, are using the skill they have developed in Scratch to create and develop a simple game.

Computing @ Home

Your child can access the computer curriculum at home using their Purple Mash logins.

In your child’s home school book, is the ability to access a variety of applications in a safe environment.

Children are able use video guidance provided by the site to practise computing skills including programming.

Purple Mash – Click here to login 

Coding Club 

At this after school club, children introduced to advanced programming skills. Children from Year 6 are practise skills and ‘Computational Thinking’ in a variety of different ways.

Children with higher level programming skills, will be challenged in a rolling program aimed at years 6 through 4.  

E-Safety:

At Highfield we always want to ensure the safety of your child when using computers. Here are a sample of some of the E-safety work children have done. Click here for more information about E-Safety at Highfield.

National Program of Study

Computing

Purpose of study

A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of informational computation, how digital systems work , and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use informational technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through information technology and communication technology – at a level suitable for the future workplace and as active participants in the digital world. 

Aims

The national curriculum for computing aims to ensure that all pupil:

  • Can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
  • Can analyse problems in computational terms, and have repeated practical experience of writing computer prgrams in order to solve such problems
  • Can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • Are responsible, competent , confident and creative users of information and communication technolog.